he First Three Seconds 
The basic building block of matter is the proton. In the proton are over 80 features later found in living organisms and nearly 40 features found in computers and at the same time in living organisms again as protons comprise atoms. In this way, the proton apprears as a candidate for the archetype or imago (see click) of biological life and the computer (see also: Is Nature a Computing Entity). Many significant thinkers saw the biological in the physical (click). As the proton was created within the first second of the big bang, features later found in living organisms are, according to this view, present from the beginning.
Below is a partial table of contents and the following selected analogies. Prototypes in biology are found in Enzymes; Biological vs. quantum error correction mechanisms; and Virtual metabolism. For computing, please see Binary information pyramids and Communication channels in the atom, brain, and computer.
Section I. Metapatterns of life
I. Energy 1. Energy I. 2. Entropy.3. Metabolism.4. Nuitritional assimilation.5. The vacuum and life. 6. Energy II and metapatterns. 7. Enzymes and substrates.
II. Ordered Systems 1. Organizational center of control.2. Span of control. 3. Complexity: parts contribute to whole.4. Hierarchical levels of organization and activity.5. Cellular automata.
III. Intellect, mind 1. Intelligence.2. Goal-directedness, teleology.3. Decision making: choice between alternatives.4. Memory.
IV. Communication 1. Binary language.2. Messengers and loops.3. Communication.4. Language, syntax, grammar.5. The hereditary code script.6. All cells in phenotype copy of genotype.7. Information processing.8. Pulsative, statistical nature of communication.
V. Social, behavior 1. Social law2. Society and symbiosis.3. Standard behavior.4. Organ excitation.5. Prey and predators.6. Colonizers.7. Gregariousness.8. Eco-networked.
VI. Sentience and feelings 1. Sensory organs and their central placement.2. Emotion, feeling, behavior.3. Sentience.4. Behavior.
VII. Senses 1. Sense of touch.2. Sound, touch, collision.3. Eye and sight.4. Ear.
VIII. Morphe 1. Soma, morphe, body.2. Transformation.3. Constant form.4. Cell.5. Self-assembly.6. Protein synthesis, the triplet code, and breakdown.7. Fission.8. Amino acids.9. Replication, multiplication.10. Replication of proton: a special case.11. Cellularization.12. Cell membrane.13. Regeneration. 14. Mutation and variation.15. Photons of sunlight and tanning.
IX. Morphological form 1. Symmetry and balance.2. 2/3.3. Head, body, thorax.4. Center and periphery.5. Straight and spherical forms.6. Spiral, circle.
X. Specialized features of body, growth, and decay 1. Uniqueness.2. Emergence.3. Holism.4. Unpredictability.5. Openness, interconnectedness, and disequilibrium.6. Evolution.
XI. General life features 1. Fecundity.2. Longevity vs. shortness.3. Respiration.4. Senescence and death.5. Heartbeat.6. Protolife.7. Movement.8. Center of gravity and walking.9. Existence in three dimensions
XII. Technocracy 1. Imprintation within haploids.2. High fidelity.3. Error correction.4. Pattern recognition.5. Sense of timing.6. Expert systems.7. Precise calculation.
Section II. Metapatterns of computers
I. Energy 1. Power source.
II. Information 1. Analog vs. digital2. Specific address.
III. Architectures 1. Parallel vs. serial processing.
IV. Organization 1. Hierarchical memory order.2. Circuits.3. Organization.
V. Hardware 1. Quality control.2. House, case, chassis, shell.3. Durable good.4. Electronic machine.5. Replacement parts.
VI. Dedicated purposes 1. Integrated software.2. Bar code scanning.3. Computer aided design.4. Animation.5. Specialized organic software.6. Tutorial or learning programs.7. Networks.8. Real time processor.9. Audio file library.10. Voice recognition.11. Robotics or humanization.12. Virus vs. anti-virus.13. Reversibility/irreversibility.14. EPR communication.
VII. Information structure 1. Language, ANSI.2. Machine language vs. user-friendly language.3. Coding.4. Bit-mapped files.5. Input/output.6. Yes/no, 1/0, on/off.7. Flowchart.8. User interface.9. Compressed information.
VIII. Mind, brain, consciousness 1. Automata.2. IFTHEN, NEXTIF, SKIPIF.3. Calculating CPU.4. Intelligence.5. AI and consciousness.6. Simulation.7. Distributed representation of world and backup copies.8. Deterministic program.
IX. Information processing 1. Read/write/memory store.2. Algorithms.3. Fault tolerance.4. Information.5. Binary information pyramids.6. Stored information.7. Buffer storage of incoming information.8. Fetch information.9. Execute sequence of instructions.10. Executive screening program 11. Processing control.12. Processing speed.13. MHz.14. Communication channel.15. Working model of today's computer.16. Intermediate level computer proficiency test.17. The computer beyond 2050 - living organisms?
(1) Enzymes, Biological vs. quantum error correction mechanisms, (2) Virtual metabolism, (3) Binary information pyramids (4) Communication channels in the atom, brain, and computer.
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